bRigid
is a library by Daniel Koehler for the Processing programming environment.
Last update, 07/04/2013.

bRigid provides classes for an easier handling of jBullet in Processing. bRigid is thought as a kind of Processing port for the bullet physics simulation library written in C++. This library allows the interaction of rigid bodies in 3D. Geometry/ Shapes are build with Processing PShape Class, for convinient display and export(dxf).

jBullet is a Java port of Bullet (c) 2008 Martin Dvorak
Bullet Continuous Collision Detection and Physics Library (c) 2003-2013 Erwin Coumans
many thanks to the jBullet/processing examples of Giulio Piacentino and Richard Brauer.

This library is developed through and for an architectural context. Based on my teaching experiences over the past couple years.

Tested Platform: windows
Processing: 2.01
Dependencies: jBullet, javax.vecmath


download: bRigid-1.1.zip


bRigid by Daniel Koehler licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.